There is nowhere else to go after all, Arberrang being a coastal city and the darkness growing ever closer. Departing from the travelling gameplay of the previous two games, much of Rook’s (or Alette’s) story is concerned with this last bastion of humanity and trying to ensure the city’s survival. When we start Banner Saga 3, our initial fights and decisions are concerned with this struggle. There they found (as they have at every other city) a struggle between the crazy number of refugees fleeing the encroaching darkness and the city’s rulers. The darkness has arrived.Īt the end of Banner Saga 2, we saw Rook (or Alette) conclude their apocalyptic road trip arriving in the human capitol of Arberrang. Now we are entering the final instalment in the trilogy, where all of the player’s cumulative decisions, all of their characters and all of their clan will come to a tipping point. But the prospect made me really nervous what could I possibly say that was worthy of this incredible game series, which has brought me such joy over the past two years? Banner Saga’s patented combo of turn-based strategy combat, narrative decision making, beautiful art style and Norse setting has consistently blown me away. (May contain Banner Saga 1 and 2 spoilers, but honestly, why would you play 3, without having played 1 and 2? Seriously, go play them right now, you’ll thank me for it.)Ĭoming to the game series when I did, I never had an opportunity to review Banner Saga 1 and 2, so when 3 rolled around, I decided I wanted to write something about it.
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